DevLearn 2009 – Day 2 Recap November 13, 2009Posted by B.J. Schone in eLearning.
Tags: Conferences, Design, Development, DevLearn, DevLearn2009, dl09, eLearning, eLearningGuild, gLearning, sociallearning, SocialNetworks, technology, Tools, Training
Day 2 of DevLearn kicked off with a keynote from Eric Zimmerman on Serious Game Design. Cammy Bean did a fantastic job of taking notes during the keynote, so I’ll defer to her on this. You can see her notes here. (Thank you, Cammy!)
Session 401: Overview of Latest Learning Trends: What’s Hot, What’s Not, and Why
This session was presented by Lance Dublin. In Lance’s typical style, it was full of interesting discussion and TONS of open (and often uncomfortable) questions. He covered everything from eLearning basics to all of the new “2.0” technologies. Some of the questions include: “Why would we use this? Does it really help? What really motivates us to use this tool? Are we over-complicating things?” When covering each iteration of technology, Lance broke items down to their core functionality to reveal their true advantages/disadvantages. Interesting stuff.
Session 506: Exploring the Benefits of Using WordPress for Learning
I presented this session along with my colleague, John Polaschek. We covered all things related to WordPress.com and WordPress.org. Our slides will be available on the DevLearn Resources page next week.
Session 613: Mobile Gaming Models – A Google Case Study and More!
Some quick gaming statistics:
- 65% of households play games
- Average player is 35, 40% female
- Teens: 99% of boys, 94% of girls play games
- 73% on desktop/laptop PCs
- 60% on portable gaming devices
- 48% on cellphones or PDAs
David showed several phone-based mobile learning games running on Java, BREW, and Flash. Next, he showed a few hybrid games, which integrate mobile with a full experience that includes full video, a web site, etc. Good examples, including one called MySportsPulse.
Google Leadership Game
Google worked with David Metcalf to create a leadership training program that was a mash-up with 7-8 Google tools: Gmail, YouTube, Google Docs, Google Talk, etc. They called it gLearning. Google used David’s MovingKnowledge engine, which provided a game engine, leader boards, curriculum tracking, and reporting. The MovingKnowledge engine bridged the gap between Google apps to provide a cohesive learning experience. The game element of a leaderboard led to higher retention and completion rates (and added the element of competition). What a cool case study… I would love to learn more about this.
One more day…
Notes from the final day of DevLearn will be online soon!