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DevLearn 2009 – Day 3 Recap November 13, 2009

Posted by B.J. Schone in eLearning.
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Ah, the final day of DevLearn 2009. It’s been so much fun! But all good things must come to an end…

If you haven’t caught up yet, be sure to read recaps of Day 1 and Day 2. And don’t forget: You can view photos from DevLearn, too!

Keynote: Why New Media Matters – Leo Laporte

Leo gave a great keynote without using any slides at all. How refreshing is that?! His stories were engaging, and it’s clear why he’s been so successful as a radio/technology personality for so many years. Cammy Bean did an awesome job (again) of live-blogging this morning’s keynote. You can see her notes here. Thanks again, Cammy!

I was only able to attend one session Friday morning, but it was a really good one:

Session 706: Sharing Knowledge for Training: Social Networking in Action at Toyota

Rodolfo Rosales presented his story of introducing a social network within Toyota to help encourage employees to share subject matter expertise (ex. product information, car comparisons). Rodolfo and his team used Ning as their social network and it flourished in the first 3 months….until their internal IT department found out about it. As I’ve seen in many cases, IT isn’t always comfortable with rogue installations of software, and they shut down the initiative (booo!). However, there was a happy ending: IT began to see the value of the social network and the resulting data, so they are now working to create an enterprise-wide social network that will be supported at Toyota. Rodolfo’s slides will be available on the DevLearn Resources page. Be sure to take a look.

Side note: Has anybody else noticed that many of the Learning 2.0 / Enterprise 2.0 tools seem to cause disruptions (ex. politically and technically) within the enterprise? I’ve seen it several times. There’s a research project in there somewhere…

Nice to meet you!

I had the pleasure of meeting all kinds of new people at DevLearn. I was also able to catch up with old friends, which is always great. I will attempt to list a bunch of them here, but I know I will forget several. (I’m sorry if I left you off the list!)

Thank you!!

A big Thank You to the eLearning Guild for doing such a great job with DevLearn!! I look forward to attending another Guild event soon.

DevLearn 2009 – Day 2 Recap November 13, 2009

Posted by B.J. Schone in eLearning.
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Day 2 of DevLearn kicked off with a keynote from Eric Zimmerman on Serious Game Design. Cammy Bean did a fantastic job of taking notes during the keynote, so I’ll defer to her on this. You can see her notes here. (Thank you, Cammy!)

Session 401: Overview of Latest Learning Trends: What’s Hot, What’s Not, and Why

This session was presented by Lance Dublin. In Lance’s typical style, it was full of interesting discussion and TONS of open (and often uncomfortable) questions. He covered everything from eLearning basics to all of the new “2.0” technologies. Some of the questions include: “Why would we use this? Does it really help? What really motivates us to use this tool? Are we over-complicating things?” When covering each iteration of technology, Lance broke items down to their core functionality to reveal their true advantages/disadvantages. Interesting stuff.

Session 506: Exploring the Benefits of Using WordPress for Learning

I presented this session along with my colleague, John Polaschek. We covered all things related to WordPress.com and WordPress.org. Our slides will be available on the DevLearn Resources page next week.

Session 613: Mobile Gaming Models – A Google Case Study and More!

This session was presented by David Metcalf. Julie Clow (from Google) was unable to co-present. (Feel better, Julie!)

Some quick gaming statistics:

  • 65% of households play games
  • Average player is 35, 40% female
  • Teens: 99% of boys, 94% of girls play games
    • 73% on desktop/laptop PCs
    • 60% on portable gaming devices
    • 48% on cellphones or PDAs

David showed several phone-based mobile learning games running on Java, BREW, and Flash. Next, he showed a few hybrid games, which integrate mobile with a full experience that includes full video, a web site, etc. Good examples, including one called MySportsPulse.

Google Leadership Game
Google worked with David Metcalf to create a leadership training program that was a mash-up with 7-8 Google tools: Gmail, YouTube, Google Docs, Google Talk, etc. They called it gLearning. Google used David’s MovingKnowledge engine, which provided a game engine, leader boards, curriculum tracking, and reporting. The MovingKnowledge engine bridged the gap between Google apps to provide a cohesive learning experience. The game element of a leaderboard led to higher retention and completion rates (and added the element of competition). What a cool case study… I would love to learn more about this.

One more day…

Notes from the final day of DevLearn will be online soon!

The gLearning Challenge January 31, 2009

Posted by B.J. Schone in eLearning.
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The eLearning Guild has announced an interesting challenge for their upcoming Annual Gathering conference in Orlando. It’s called The gLearning Challenge and the concept is to create a learning solution using ONLY Google products. Here’s a more thorough description, from their web site:

The gLearning Challenge is your chance to use the slew of free and easy-to-use Google tools to showcase your e-Learning design chops. Your entry must use any, or many, of these free Google tools to create a course, a module, or even some informal learning. Get Creative! Win Prizes! Be crowned the Master of gLearning!

The suggested list of tools includes:

Submissions will be accepted until Friday, March 6, 2009.

Read more about The gLearning Challenge.