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Ten Commandments of eLearning Design April 25, 2009

Posted by B.J. Schone in eLearning.
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Cath Ellis has a great post outlining her Ten Commandments of eLearning. These basic principles, if adhered to, can make a huge difference in whether or not a project will be successful. These principles apply whether you are designing an eLearning course or introducing a new tool for your learners (ex. a blog, wiki, discussion board, etc.).

Here’s a summary of the Ten Commandments, but be sure to read Cath’s post for detailed information on each of the items:

  1. Put the pedagogy (not the technology) first
  2. Be aware of workloads and work patterns (yours and theirs)
  3. Balance risks with safety
  4. Balance obligations with rewards
  5. Make ethics a priority
  6. Model good practice
  7. Make expectations clear
  8. Establish patterns and stick to them
  9. Keep spaces available for students to use and shape to their own needs
  10. Use/develop protocols

Read the full Ten Commandments of eLearning.

Comments»

1. Matthew Bibby - April 26, 2009

Thanks for the heads up on this great post!

2. Dina - June 4, 2009

Agreeing with Matthew–great post! Your readers might also be interested in this article: “10 Instructional Design Tips for e-Learning Development” which provides some additional tips for those who are interested in instructional design and e-Learning design. The article is located at http://www.syberworks.com/articles/10-instructional-design-tips.htm. Check it out!

3. Web Tutorials - September 24, 2009

great post, agree with all 10.

4. Mark Tayar - October 21, 2009

Thanks for the summary. I ended up checking out Cath’s post anyway but I really like when bloggers pick up the best points of an article so we can quickly read the good bits.

5. Cheryl - February 5, 2010

Every project / elearning environement needs to be designed to the audience that will be using it.
“Every learner has the same goal…to get the most out of Training…the most “Bang for your Buck!” I not only want learners and users of my e-Learning modules to read the text on the screen and pass the assessments, but I also want them to try it on their own in a simulated environment”


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